#pragma once
#include <windows.h>
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <vector>
#include <functional>
#include <tchar.h>
#include <string>
#include <bitset>


#include"include/ImGui/imgui.h"
#include"include/ImGui/imconfig.h"
#include"include/ImGui/imgui_stdlib.h"
#include"include/ImGui/imgui_internal.h"
#include"include/ImGui/imstb_rectpack.h"
#include"include/ImGui/imstb_textedit.h"
#include"include/ImGui/imstb_truetype.h"
#include"include/ImGui/imgui_impl_win32.h"
#include"include/ImGui/imgui_impl_dx11.h"
#include<d3d11.h>
#pragma comment(lib, "d3d11.lib")